RESUME
I have experience designing both tabletop and video games, and I work well either on my own or in a group. When working on my own, I do my best to figure out and overcome my challenges and obstacles. When I'm part of a team, I take my role seriously and do it to the best of my ability. When an issue arises, whether it's a personal one or a game-based one, I work with my teammates to figure out how to overcome the obstacle and move on.
Experience
Senior QA Analyst
Santa Monica Studio
Nov 2020 - May 2023
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Designed and implemented choice-driven prototypes using in-house tools.
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Tested in-game content, created JIRAs for bugs, and verified fixes for critical issues.
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Assisted developers across multiple disciplines on bug sweeps and focused testing.
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Embedded analyst for Engineering, Combat and Player Investment teams.
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Developed and managed studio-wide documentation and tests for save data and cross-system compatibility.
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Created and managed QA repository of in-game content to create better testing plans.
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Performed timed playthroughs for producers and created documentation for performing them.
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Assisted with director reviews and provided workarounds to issues.
Content Manager, Narrative Designer
Tales
Oct 2019 - Oct 2020
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Designed and implemented engaging minigames and gameplay systems for multiple story series.
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Provided gameplay, asset, and narrative feedback to authors.
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Reviewed interactive stories for bugs and content issues.
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Assisted Lead Narrative Designer in prototyping and implementing narrative sequences for stories.
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Created and managed over 800 sound and visual effects and designed best practices for using effects.
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Polished stories using new effects and templates and analyzed gaps in SFX and VFX libraries.
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Assisted developers with making changes to game scenes, prefabs, scripts, and builds.
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Maintained databases containing thousands of game assets, user inventories, app data and stories.
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Created and maintained documentation on in-house tools, testing procedures, and creating effects.
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Conceptualized, prototyped, and maintained a critical part of the character creation pipeline.
Writer and Editor
Cogswell Chronicle
2017 - Current
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Write and edit articles for the school newspaper.
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Collaborate with other writers on new topics
Cogswell Tutor
Cogswell Polytechnical College
2017 - Current
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Assist students with homework, projects and understanding class concepts.
Software
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Unreal Engine 4
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Unity 2018
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Maya
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Mudbox
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Photoshop
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Illustrator
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Microsoft Office
Languages
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C++
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C#
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Kotlin
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Unreal Blueprinting
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Python
Qualifications
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Strong ability to envision and implement ambitious and compelling narratives.
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Passionate about providing unique gameplay experiences to players.
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Knowledgeable about multiple disciplines and quick to learn new systems.
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Experienced with the game development cycle and industry processes.
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Clear written and oral communicator.
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Highly collaborative in teams of any size.
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Proficient with game engines such as Unreal and Unity.
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Adept at Microsoft Office, Google Suite, Perforce, GIT, JIRA
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Skilled at text and visual-based scripting.
Social Skills
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Highly Collaborative - work great in groups
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Great at public speaking and presentations
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Strong communication skills
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Good time management skills
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Strong leadership and management skills
Education
Cogswell Polytechnical College
Bachelor of Science expected 2019
2015 - 2019
Cogswell is a small game college located in San Jose, California. I graduated with a BS in Game Design and Engineering. I studied game design, level design, programming and narrative design. I tutored students in English, Game Design, Math, and Engineering classes, and wrote and edited articles for the college newspaper.