top of page
RESUME

I have experience designing both tabletop and video games, and I work well either on my own or in a group. When working on my own, I do my best to figure out and overcome my challenges and obstacles. When I'm part of a team, I take my role seriously and do it to the best of my ability. When an issue arises, whether it's a personal one or a game-based one, I work with my teammates to figure out how to overcome the obstacle and move on.

Experience

Senior QA Analyst

Santa Monica Studio

Nov 2020 - May 2023

  • Designed and implemented choice-driven prototypes using in-house tools.

  • Tested in-game content, created JIRAs for bugs, and verified fixes for critical issues.

  • Assisted developers across multiple disciplines on bug sweeps and focused testing.

  • Embedded analyst for Engineering, Combat and Player Investment teams.

  • Developed and managed studio-wide documentation and tests for save data and cross-system compatibility.

  • Created and managed QA repository of in-game content to create better testing plans.

  • Performed timed playthroughs for producers and created documentation for performing them.

  • Assisted with director reviews and provided workarounds to issues.

Content Manager, Narrative Designer

Tales

Oct 2019 - Oct 2020

  • Designed and implemented engaging minigames and gameplay systems for multiple story series.

  • Provided gameplay, asset, and narrative feedback to authors.

  • Reviewed interactive stories for bugs and content issues.

  • Assisted Lead Narrative Designer in prototyping and implementing narrative sequences for stories.

  • Created and managed over 800 sound and visual effects and designed best practices for using effects.

  • Polished stories using new effects and templates and analyzed gaps in SFX and VFX libraries.

  • Assisted developers with making changes to game scenes, prefabs, scripts, and builds.

  • Maintained databases containing thousands of game assets, user inventories, app data and stories.

  • Created and maintained documentation on in-house tools, testing procedures, and creating effects.

  • Conceptualized, prototyped, and maintained a critical part of the character creation pipeline.

 
 

Writer and Editor

Cogswell Chronicle

2017 - Current

  • Write and edit articles for the school newspaper.

  • Collaborate with other writers on new topics

Cogswell Tutor

Cogswell Polytechnical College

2017 - Current

  • Assist students with homework, projects and understanding class concepts.

Software

  • Unreal Engine 4

  • Unity 2018

  • Maya

  • Mudbox

  • Photoshop

  • Illustrator

  • Microsoft Office

Languages

  • C++

  • C#

  • Kotlin

  • Unreal Blueprinting

  • Python

Qualifications

  • Strong ability to envision and implement ambitious and compelling narratives.

  • Passionate about providing unique gameplay experiences to players.

  • Knowledgeable about multiple disciplines and quick to learn new systems.

  • Experienced with the game development cycle and industry processes.

  • Clear written and oral communicator.

  • Highly collaborative in teams of any size.

  • Proficient with game engines such as Unreal and Unity.

  • Adept at Microsoft Office, Google Suite, Perforce, GIT, JIRA

  • Skilled at text and visual-based scripting.

Social Skills

  • Highly Collaborative - work great in groups

  • Great at public speaking and presentations

  • Strong communication skills

  • Good time management skills

  • Strong leadership and management skills

Education

Cogswell Polytechnical College

Bachelor of Science expected 2019

2015 - 2019

Cogswell is a small game college located in San Jose, California. I graduated with a BS in Game Design and Engineering. I studied game design, level design, programming and narrative design. I tutored students in English, Game Design, Math, and Engineering classes, and wrote and edited articles for the college newspaper.

bottom of page